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Vertical Slice: Solar Ash

This project is a vertical slice of the released game Solar Ash, we had a clip of a section of game play we had to recreate one on one in unity.

Links:
  • GitHub

Find the link to the Github!

Duration and Team size:

This project was made in ten weeks with a group of six people (three developers and three game-artists).

Summary:

The game is a open world game with a story to go along with it. In our slice we were in a toxic lake (as seen below). There is also a plant where you can grind on to get to higher ground easier.

SolarAshGif.gif

The LedgeGrab mechanic:

This mechanic is a ledge grab mechanic, it's made for the player so the player can get to higher ground easier. This code uses a IEnumerator to make a coroutine for the player when it's ledge grabbing.

The hard part for making this mechanic was learning how to use a IEnumerator and how to start a coroutine for the ledge grab mechanic to work.

What I learned from this is: how to use the basics of an IEnumerator en how to make a coroutine.

image_2024-10-24_113738787.png

The GoopOutOfBox mechanic:

This a very simple line of code that shows if the box gets hit while your playing, you get 'goop' which is a resource you can collect in the main game. 

The hard part about this mechanic was getting the score (goopAmount) to get shown on screen in the form of text. It took me a while and a little bit of research to figure out but in the end it worked perfectly.

What I learned from this, is how to convert some types of variable to string to use them in a UI element in the game.

© Ivo Arjan Bergen 
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