Vertical Slice: Solar Ash
This project is a vertical slice of the released game Solar Ash, we had a clip of a section of game play we had to recreate one on one in unity.
Links:
Find the link to the Github!
Duration and Team size:
This project was made in ten weeks with a group of six people (three developers and three game-artists).
Summary:
The game is a open world game with a story to go along with it. In our slice we were in a toxic lake (as seen below). There is also a plant where you can grind on to get to higher ground easier.

The LedgeGrab mechanic:
This mechanic is a ledge grab mechanic, it's made for the player so the player can get to higher ground easier. This code uses a IEnumerator to make a coroutine for the player when it's ledge grabbing.
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The hard part for making this mechanic was learning how to use a IEnumerator and how to start a coroutine for the ledge grab mechanic to work.
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What I learned from this is: how to use the basics of an IEnumerator en how to make a coroutine.

The GoopOutOfBox mechanic:
This a very simple line of code that shows if the box gets hit while your playing, you get 'goop' which is a resource you can collect in the main game.
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The hard part about this mechanic was getting the score (goopAmount) to get shown on screen in the form of text. It took me a while and a little bit of research to figure out but in the end it worked perfectly.
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What I learned from this, is how to convert some types of variable to string to use them in a UI element in the game.

